Glcalllist. Names that reference valid display lists are executed; others are ignored. Glcalllist

 
 Names that reference valid display lists are executed; others are ignoredGlcalllist  Then in the body of the program, after the glutInit, a value needs to be assigned to the global

If List has not been defined as a display list, glCallList is ignored. 0); glRotatef (43. 1) particle system, where each particle is texture mapped with glTexImage2D () call. - glCallList & glDrawArrays are doing very different things. java. c:23:13: note: each undeclared identifier is reported only once for each function it appears in. GL11. The elements are the x and y coordinates of a vertex. You switched accounts on another tab or window. 2. 해당 리스트 ID들의 시작 값 (작은 값. Add a comment. . I've tried creating an IntBuffer with IntBuffer ib =. The commands are glVertex, glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint, glArrayElement, glMaterial, and glEdgeFlag. OpenGL. 4. glCallList can appear inside a display list. glCallList (GLuint ( list) )-> void glCallList ( list) glCallLists ( n, type, lists) glCallLists( bytes( lists ) or lists[] ) -> None Restricted version of glCallLists, takes a string or a GLuint compatible array data-type and passes into the base function. 2) Open Driver Easy and click Scan Now. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. 0f, 0. g Texture Objects, Vertex. glLoadMatrixd,glLoadMatrif用一个任意矩阵替换当前矩阵. Even then, that will answer the question for your system, not necessarily any other system. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. The method correctly supplies the previously assigned ID (which is always >0), the item should definitely be in view and the display list has not been modified in the intervening time. glCallList can appear inside a display list. Path. In OpenGL, you use the glBegin / glEnd structure for both. If list has not been defined as a display list, glCallList is ignored. The commands saved in the display list are executed in order, just as if they were called without using a display list. 0f); glClearDepth (1. There are lots of threads in the OpenGL forum archives on this. The wglShareLists function enables a rendering context to share the display-list space of another rendering context; any number of rendering contexts can share a single display-list space. Calling glBindBuffer with target set to one of the accepted symbolic constants and buffer set to the name of a buffer object binds that buffer object name to the target. range에는 얻고. I measured the time with a timer class and everything was super fast except the glCallList calls. The Official Guide to Learning OpenGL, Version 1. 0, 3. License:Open Source License. Note that the current matrix can be stored to the matrix stack by glPushMatrix and restored from the matrix stack by glPopMatrix. glCallList(listName); ^~~~~~ glPopName HelloWorld. 2) a 3D text loaded from an object file, where each point is loaded using glNewList/glGenLists and store each point as glVertex. In this page you can find the example usage for org. An additional level of indirection is made available with the glListBase command, which specifies an unsigned offset that is added to each display-list name specified in lists before that display list is executed. glCallList (list); call seems to have no effect. 0); glTranslatef (-3. The purpose of glDeleteLists is to say, “I’m finished with this display list and will never use it again. 3. glCallLists(something) to call a bunch of lists with one native call. My 1st time trying to use PyO. java","path":"src/tasks/AccumulationBuffer. I'm using FTGL library to render text in my C++, OpenGL application, but I find it terribly slow, even though it is said to be fast and efficient library for this. Compare this program with the X Window System OpenGL program in An X Window System OpenGL Program. 4 JZY3D 2. i have tried to run glClear (GL_COLOR_BUFFER_BIT); but it returned me this error, my program kept running and working, but seems that it wont. /* * Example of an X. bansheeogl June 8, 2005, 11:04pm 1. Hi chào mừng các bạn đến với chủ đề: Học Lập Trình OpenGL tại blog phattrienphanmem123az. Improve this answer. 0f, 0. If list has not been defined as a display list, glCallList is ignored. Share. com. Use the index at the left to choose any GL, GLU, or GLX reference page for viewing. Follow answered Jul 23, 2013 at 18:16. In certain situations, calls to glColor appear to be ignored, resulting in objects being displayed with the incorrect color. 0, the second argument, mode, may only be one of GL_FILL, GL_POINT, or GL_LINE. The glListBase function specifies an array of offsets. glColor has two major variants: glColor3 and glColor4. Turn states on and off and query state variables. To avoid the possibility of infinite. 2. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display-list execution. g. As a result, the commands saved in each display list are executed in order, just as if they were called without using a display list. glCallList NAME glCallList-- execute a display list C SPECIFICATION void glCallList(GLuint list) PARAMETERS list Specifies the integer name of the display list to be executed. Reviewers. . If it hadn't activated it should've returned false and I'd know about it sI want to draw one cylinder using OpenGL in Visual C++. We need more information to identify the possible cause. FunctionName. The commands saved in the display list are executed in order, just as if they were called without using a display list. ) for use in a transitional effect. The glCallList function executes a display list. When creating a display list, OpenGL makes a copy of both the commands and their data, possibly creating a burden on memory. helpful tips or sample code to share for using this API in managed code? corrections to the existing content?draw an image RGB color distribution using OpenGL in a. Make sure there are glEnable (GL_LINE_SMOOTH); and glEnable (GL_MULTISAMPLE); before drawing code. I've seen many minimal PyOpenGL examples, but none of the ones I've found make use of VAOs or glDrawArrays / glDrawElements. These are the top rated real world Python examples of OpenGL. Q&A for work. glCallList(address) easily enough. Add a comment | Your AnswerThe case here is clearly outlined in the spec Chapter 5 “NewList”: “If mode is COMPILE, then commands are not executed as they are placed in the display list. It does not support multiple models in the OBJ file, nor any material properties other than diffuse colour (Kd) and diffuse texture. glCallList NAME glCallList-- execute a display list C SPECIFICATION void glCallList(GLuint list) PARAMETERS list Specifies the integer name of the display list to be executed. I am currently trying to create a display list to draw the maze. glBindBuffer binds a buffer object to the specified buffer binding point. There are no display lists there and you need to use vertex arrays. C++ (Cpp) Person, poedit Examples. glColor3 variants specify new red, green, and blue values explicitly and set the current alpha value to 1. void SceneObject::setupMaterials () { glDisable ( GL_TEXTURE_2D ); //glColor3f ( dbgColor [0], dbgColor [1], dbgColor [2. Compare this program with the Windows OpenGL program in The Program Ported to Windows. glCallList(list) glCallList(list1) Komat February 27, 2008, 7:02am 4. run(); glEndList();eglgears. 0, 1. I draw it by making call to glCallList. lwjgl. Display lists were removed, because with opengl 3+ all vertex, texture and lighting data are stored on the graphics card, in what is called retained mode rendering (the data is retained, allowing you to send a single command to the card to draw a mesh, rather than sending vertex data to the card every frame). 1 Graphic Drivers for Safety Critical Systems FEATURES AND BENEFITS • A driver, which is a safety critical implementation of the Khronos’ OpenGL SC 1. java","path":"src/Scene/skybox/Skybox. The following program is a Windows OpenGL program with the same OpenGL code used in the AUXDEMO. I put it into a display list and then display it 100 times, each time with a different translation. Names that reference valid display lists are executed; others are ignored. The glGenLists function generates a contiguous set of empty display lists. It does not support multiple models in the OBJ file, nor any material properties other than diffuse colour (Kd) and diffuse texture. I got the hardcoded translation vector by taking the vector [0 4 0 0] and rotating it. floor returns a value equal to the nearest integer that is less than or equal to x. h>. If you have a hardware OpenGL implementation, then glCallLists might be able to just transfer a few tens of bytes to the hardware in one shot, versus the back-and-forth of many seperate glCallList. Display list names are generated by adding base to each offset. This works fine on Windows XP but when the same code is run on Windows 7 all the text is shifted by one place in the ASCII table. Only a subset of GL commands can be used between glBegin and glEnd. For a good perspective and look at the scene, use a projection matrix (frustum) with a smaller field of view: glFrustum (-1, 1, -1, 1, 1, 12); Alternatively you can define the frustum by gluPerspective and set the field of view angle in degrees: gluPerspective (90, 1, 1, 12); The view matrix defines the position and viewing direction of. Clear the window to an arbitrary color. Once a rendering context shares a display-list space, the rendering context. Thank you. GL11#glCallList() . Check the spec (PDF) (Table 2. Causes the commands saved in the display list to be executed, in order, just as if they were issued without using a display list. 6. If. DESCRIPTION glCallList causes the named display list to be executed. 1 Answer. You can rate examples to. The abstraction that display lists present isn’t how modern GPUs work. Apr 18, 2013 at 14:13. opengl GL11 glCallList. opengl GL11 glCallList. c. When we compile a dll using __stdcall inside visual studio 2008 the compiled function names inside the dll are. C Language online compiler. glCallList(3) glCallList(3) NAME glCallList - execute a display list C SPECIFICATION void glCallList( GLuint list) PARAMETERS list Specifies the integer name of the display list to be executed. 8A CN201811355755A CN109583051A CN 109583051 A CN109583051 A CN 109583051A CN 201811355755 A CN201811355755 A CN 201811355755A CN 109583051 A CN109583051 A CN 109583051A Authority CN China Prior art keywords tlm control unit information display list glcalllist Prior art date 2018-11. If you actually wanted to make Q-Bert, you'd change this color whenever Q-Bert jumped on the box. glWindowPos3 specifies all three coordinates. Connect and share knowledge within a single location that is structured and easy to search. The following program is an X Window System OpenGL program with the same OpenGL code used in the AUXEDEMO. Values specified by glClearColor are clamped to the range 0 1. - glCallList & glDrawArrays are doing very different things. When using display lists, the driver can store the object as efficiently as. } •voidglCallList (GLuint list); – list: The integer name of the display list to be executed – glCallList causes the named display list to be executed. id = glGenLists(1); glNewList(id, GL11. opengl GL11 glCallList. lwjgl. The invention relates to a GPU glCallList view model based on UML, which comprises the following steps: the glCallList combined structure module, the glCallList interface module and the glCallList behavior module; the glCallList combined structure module is used for showing internal units and interconnection information of the glCallList functional unit;. Q&A for work. 여기서는 디스플레이 리스트를 사용하기 위해서 이 명령들을 떼어서 . Call lists are boosting performance. . The primary purpose they originally served was to "record" sequences of commands that would setup state / data persistently in lieu of modern OpenGL's state/data objects (e. There will be 7 projects, 10 quizzes (weeks 0-8, 10), and two tests. The memory leak happens because a new displaylist gets created ( glNewList) everytime drawObject is called, but they never get deleted. Saved searches Use saved searches to filter your results more quicklyThe glVertex function commands are used within glBegin / glEnd pairs to specify point, line, and polygon vertices. But the gl. 일반적으로 MyDisplay() 함수 내부에 선언되던 것들이다. However, you wouldn't want to perform each of these steps for every frame of an animated scene. GL_COMPILE);GitHub Gist: instantly share code, notes, and snippets. 0, time stamp: glCallList can appear inside a display list. What is the interest to use list (glList…glCallList). Though when we compile the same dll using GCC using wx-dev-cpp GCC appends the number of paramers the function has, so the name of the function using Dependency walker looks like. To avoid the possibility of infinite recursion resulting from display lists. These are the top rated real world C++ (Cpp) examples of glCallList extracted from open source projects. CN109583051A CN201811355755. 2. I've been searching in Google and Stackoverflow for days now trying to solve this peculiar problem. The display lists are created with glNewList. Here is the same object but zoomed using the mouse middle button: And, here is when it is panned to the left using the. glCallList NAME glCallList-- execute a display list C SPECIFICATION void glCallList(GLuint list) PARAMETERS list Specifies the integer name of the display list to be executed. listID) returns GL_TRUE, objs[i|. A quick fix is to delete the displaylist after drawing them, but the current code suggests that there is a more fundamental problem. I am currently trying to program Pacman in C++ using OpenGL. xml at main · KhronosGroup/OpenGL. GL. This means every "dynamic" code inside the list creation is, well, compiled into the list. NossC October 27, 2009, 8:53am 1. GL state is not saved and restored across a call to. I am trying to compile OSG with EGL support in order to be able to run OSG server side without an X display server. Using Display Lists. 0 on OSX, by the way). In the drawEvent function, I draw it as a GL_TRIANGLE_STRIP with 4 glVertex3f. java. 5,189 3 3 gold badges 37 37 silver badges 63 63 bronze badges. glCallList NAME glCallList-- execute a display list C SPECIFICATION void glCallList(GLuint list) PARAMETERS list Specifies the integer name of the display list to be executed. When you create an OpenGL rendering context, it has its own display-list space. Description. exe, version: 1. opengl. Learn more about Teams 2. glCallList causes the named display list to be executed. Pygame will automatically determine the image type (e. Invoking the glCallList function begins execution of the named display list. You should be satisfied using this one =)Python Examples of OpenGL. html tcl_startOfNextWord(n) - standard library of Tcl procedures Tcl includes a library of Tcl procedures for commonly-needed functions. A shader object is used to maintain the source code strings that define a shader. . If list has not been defined as a display list, glCallList is ignored. This function does not return a value. GL11. When a buffer object is bound to a. James Madison University. Reload to refresh your session. Either by applying a cubemap or by applying a 2D texture. Each quad is associated with a texture so that's 22400 vertices each with a texture coordinate. v. void glCallList (GLuint list); 执行显示列表。参数list指定被执行的显示列表。显示列表中的函数语句按它们被存放的顺序依次执行;若list没有定义,则不会产生任何事情。下面举出一个应用显示列表的简单例子: 例16-1 显示列表例程( displist. operatic November 25, 2019, 2:31pm 1. Remarks. lwjgl. dialog, use OpenGL display lists, draw antialiased smooth colored lines, implement mouse interaction (rotation), store and load an image from resource. With glDrawArrays, OpenGL pulls data from the enabled arrays in order, vertex 0, then vertex 1, then vertex 2, and so on. glLoadIdentity (); // C = I. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/Scene/skybox":{"items":[{"name":"Skybox. opengl. ). Invoking. See the following: [Java] GL. 0, 0. You should try to make the question a tad more clear but as I gather your attempting to create a call list. Prototype public static native void glCallList(@NativeType("GLuint") int list); Source Link Document Executes a display list. I build the list with glColor3f() and glVertex3f() calls and when I call glCallList() I get all the polygons I draw to get all the same colors. This will set the top of the current matrix stack to the identity matrix, I. java","contentType. g. glCallList(BODY); glPopMatrix(); What the f*** is wrong? Could it be that I pushed a matrix and didn’t Pop it again? Wouldn’t that result in a weird output? (Or some elements aren’t translated)? Or is there something that I could have glEnabled / glDisabled??? Thanx in advance, Thomas GahrGL Functions: glGenLists, glCallList, glCallLists, glDeleteLists, glNewList This is a feature provided by GL to allow the application to assign a group of GL commands to a display list. So I tried to put the drawing and texturing. blogspot. In the drawEvent function, I draw it as a GL_TRIANGLE_STRIP with 4 glVertex3f. A Qt project which shows this problem can be found here. 0); I first rotate the model by 43 degrees and then translate it according to the updated local Y direction. After calling NewList all subsequent GL commands are placed in the display list (in the order the commands are issued) until a call to. After the display list has been prepared (compiled), you can reuse it repeatedly. OpenGL doesn’t do things in the opposite way of linear algebra, it POST multiplies the current matrix by the new matrix. The order of your translate/rotate is wrong. glMap1d,glMap1f定义一个一. While using glCallList: Without using glCallList: Rendering the display list: A display list groups a sequence of OpenGL commands and data, so that it can be executed repeatedly after its initial creation, in order to improve the program's performance (more information on display lists with various code examples can be found here). Usage. glCallList(handle);}glIsList returns GL_TRUE if list is the name of a display list and returns GL_FALSE otherwise. Names that reference valid display lists are executed; others are ignored. I have a model in a list which i display susing glcalllist function but as its too big i wanted to scale it down so i tried glscalef function but i got no effect its not possible to touch a compiled list then ??? i should either resize when im reading the data and passing to opengl or do it on the modeller ???19. IRIS GL uses the begin/end paradigm but has a different function for each graphics primitive. List and explain different classification of light material interactions. Here are the examples of the python api OpenGL. Learn more about Teams OBJFileLoader —. DESCRIPTION glCallList causes the named display list to be executed. You have no control over how long this voodoo (display list compilation) will take, what form it. 0f, 0. 因此,每个显示列表中保存的函数将按顺序执行,就像在不使用显示列表的情况下调用它们一样。. , GIF or bitmap) and create a new Surface object from the data. Also, it is acceptable to use glCallList or glCallLists to execute display lists that include only the preceding commands. e. I tried the sample program, “multisamp. Connect and share knowledge within a single location that is structured and easy to search. You may have to register before you can post: click the register link above to proceed. I'm trying to add a feature where I can change the transparency of an individual glCallList. Between the GL commands you inject between glNewList() and glEndList() and the work that gets executed when you call glCallList() is a lot of GL driver CPU-side voodoo. y. h>. So, I want to use gl vertex arrays. To avoid the possibility of infinite recursion. Description. microsoft. If list has not been defined as a display list, glCal. g. glDeleteLists causes a contiguous group of display lists to be deleted. I have followed the steps to install all environments then I run python smplifyx/main. You will have to declare StringToList as static for this to work: static node* StringToList (string number); In this line: main::node *head = main::StringToList ("123"); You are trying to call StringToList without having first created an object of type main. When only x and y are specified, z defaults to 0. glTranslatef (3. 2. The problem is, this takes about 7 seconds!! It is horribly slow. ERRORS GL_INVALID_OPERATION is generated if glIsList is executed between the execution of glBegin and the corresponding execution of glAfter that, I simply call glCallList and I can draw scene from different viewpoints etc - it works not too slow. The speed difference is incredible: It takes well. Description. glCallList( SolidTorusList ); else glCallList( WireTorusList ); Examples (Yellow Square = where the cursor-surrounding pickbox was when the mouse button was clicked. (08 Marks) (June/July 2018) 20. From source file:adrianton. The commands saved in the display list are executed in order, just as if they were called without using a display. The function glDrawElements is similar to glDrawArrays, but it is designed for use with data in a format similar to an indexed face set. trace 0 4765 glCallList(list = 0) 4765: warning: glGetEr. 0); glEnableClientState (GL_VERTEX_ARRAY. glCallList(list) You probably wants to call multiple lists : gl. Display Lists in OpenGL. glCallList causes the named display list to be executed. GL. Teams. glDrawArrays specifies multiple geometric primitives with very few subroutine calls. GL11. glCallList 関数を呼び出すと、名前付き表示リストの実行が開始されます。 表示リストに保存された関数は、表示リストを使用せずに呼び出した場合と同様に、順番に実行されます。 list が表示 リスト として定義されていない場合、 glCallList は無視されま. NossC October 27, 2009, 8:53am 1. The present invention relates to a kind of GPU glCallList view model based on UML, comprising: glCallList composite structure module, glCallList interface module, glCallList behavioral module;Wherein, glCallList composite structure module is used to show the internal element and interconnection information of glCallList functional unit;GlCallList. Generally,Commands in the display list or lists executed by glCallList or glCallLists are not included in the display list being created, even if the list creation mode is GL_COMPILE_AND_EXECUTE. glScalef extracted from open source projects. Syntax void WINAPI glVertex2fv( const GLfloat *v ); Parameters. glCallList causes the named display list to be executed. The glCallList function executes a display list. You may check out the related API usage on the sidebar. h> and call glewInit (); after a OpenGL context has been created and/or activated (glXMakeCurrent, glutCreateWindow, etc. glCallList NAME glCallList-- execute a display list C SPECIFICATION void glCallList(GLuint list) PARAMETERS list Specifies the integer name of the display list to be executed. Instead of calling a GL procedure to pass each individual vertex, normal, textureHello, I want to learn some antialiasing effects, and read it in the red book. glCallList现实Python示例。您可以评价示例. The quizzes will be done via Canvas. glCallList (list); call seems to have no effect. 1. ERRORS GL_INVALID_OPERATION is generated if glIsList is executed between the execution of glBegin and the corresponding execution of glglCallList(l); I replaced it with : LoadShader(); SendColor with glUniform glCallList(l); But in some display lists there are textures. To avoid the possibility of infinite recursion. The papers GPU-Based Ray-Casting of Quadratic Surfaces by Sigg et al. rather than: #include <GL/gl. glTexSubImage2D and glTextureSubImage2D redefine a contiguous subregion of an existing two-dimensional or one-dimensional array texture image. Each curve is drawn as 30 segments. 3D Controls. 0 (full intensity) implicitly. 7z, as available here . When you call a OpenGL function, it will either calculate on the CPU or on the GPU (graphics. There must be a simple function call that will close everything and release it – but I cannot find it. java. I'm now trying to write a minimal working example that uses vertex arrays and buffers for vertex data. 이 튜토리얼에서, 디스플레이 리스트를 그리기 전에, 모델 매트릭스를 변경하고 다른 위치에 오브넥트를 그려야 한다. The problem is, this takes about 7 seconds!! It is horribly slow. So I tried to give the List all kinds of grey shades, and set a glColor3f() before I call the list, with only the blue color 1, and the rest zero. In your example, you are passing GL_LINES, which is an entirely different enum value. You can change the current matrix between calling glCallList, which will cause the object to be rendered in different places. All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display-list execution. So it certainly is conceivable that it would be faster. yaml --model_folder . When you call glVertexAttribPointer the the array of generic vertex attribute data is defined. Usage. Saved searches Use saved searches to filter your results more quicklyOpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos. Vertex Buffer Object (VBO) • Motivation – Combine the benefits of vertex array and display list, shredding off their disadvantages – Vertex array is a client (CPU) side implementation The function glDrawElements is similar to glDrawArrays, but it is designed for use with data in a format similar to an indexed face set. &#79;ne is invoking a Display List, the other is actually drawing some sort of primitive depending &#111;n how you've set up your arrays. The glCallList function executes a display list. The issue was that glWindowPos2i is an extension and in order compile with c++, glWindowPos2i needed to be defined by its address. /input/ --output_folder . 884 setMouseBindingDescription ( (Qt::ControlModifier|Qt::ShiftModifier) + Qt::LeftButton, "move light source position defined in the main coordinate system (an x-axis (resp. Depending on your system, you may have to change the library path flag -L or add some more library flags like -lstdc++ -lm etc. Introduction to OpenGL; Chapter 2. Only functions can be called. glCallList介绍 [英]Executes a display list. org - OpenGL-Refpages/glCallList. OpenGL: Basic Coding. They will open each Friday at 12:01 PM and close. When you call a function, the code inside the function is executed by the Python interpreter. I have a model with about 10,000 triangles. It additionally loads any referenced material and texture files. glCallList (Showing top 20 results out of 315) org. I'am getting error: Faulting application name: main. This seems like a super small model (as things are usually measured in million of polygons / second, right?), so I don't know what the problem is. . The integer name of the display list to be executed. After the display list has been prepared (compiled), you can reuse it repeatedly. The following examples show how to use org. You get to keep all the points you earn. Python GL. This means that the usable display list names are its return value and its return value + (param - 1). You get to keep all the points you earn. Well the rendering context is active, or I wouldn't be able to do jack, right? I had used "hRC=wglCreateContext(hDC)" to get the handle to the rendering context and a few lines later "wglMakeCurrent(hDC,hRC)" to activate it. 当显示列表准备好(被编译完成. It’s like the standard C “free” or C++'s. Hi guys, I have the following call to the function: glListBase(m_iTextSquare+(26 * (set-1))); glCallLists(iArrayLength, GL_UNSIGNED_BYTE, sText); Only problem is, it only ever prints ‘a’. glCallLists 函数提供了执行显示列表的有效方法。. The Program Ported to Windows. DESCRIPTION glCallList causes the named display list to be executed. OK, to cover the OP's questions in order;- The fastest way would be to break your map up into logical blocks and then use glDrawRangeElements with the correct index list. Porting bgn/end Commands. 显示列表是一组被存储或编译的用来以后执行的OpenGL命令的集合。. Q&A for work. glCallList NAME glCallList-- execute a display list C SPECIFICATION void glCallList(GLuint list) PARAMETERS list Specifies the integer name of the display list to be executed. glCallList(xx); It had nothing to do with rendering states or whatever… I posted it in this very forum (it was the old version back then) and some people confirmed they had the same behaviour ! I do not know if it was a bug in the drivers. glListBase(listBase) gl. 9. Andreas Haferburg Andreas Haferburg. // do this in Display( ): glCallList( DL ); Grading. radeonsi: remove unused depth_clamp_any. glCallLists can appear inside a.